![]() ![]() Scattered throughout the level you will find objects that once collected need to be brought back to a specific shrine in order to gain a temporary power up. The only way to stop a wild boar is to make it ram into an object, knocking it out for a short period of time. Once they start chasing you they never stop. Some levels also feature other elements such as wild boars. Beware of falling into the river because it restarts you from the point you started your jump taking up your precious time. Rivers are impassible but you can jump over them to get quickly to the other side. Walking in mud slows you down to a walking pace. You will also come across different terrain. This allows the Pokoras to use a specific route over and over again forcing you to either think up a better plan or start chasing another one of them. Even though it’s fun trying to catch them sometimes they are too slippery for their own good, frustrating the hell out of you when you miss the amount you need to collect by one.Īll levels loops so after running some time in one direction you will appear in the same place you started. They run as fast as you, never miss a turn and generally love hoping over the most difficult obstacles. Pokoras themselves are pretty annoying little devils. Collecting enough acorns allows you to purchase new clothing between levels that give you specific stat bonuses. Catching one of them grants you all the acorns that it was carrying. You will notice that some Pokoras carry acorns. If you are running and press throttle and jump you will do a dive allowing you to gain the last couple of steps needed to catch a quick Pokora. This is perfect to get a jump start on those tricky little demons. You can also do a rocket start by standing still and holding throttle and jump. To help you grow accustomed to this new control scheme there are a couple of practice levels with no time limit. Even though these controls may take a bit of getting used to they introduce an entertaining way of getting around. Mastering techniques such as drifting early on is important, because hitting an obstacle head on will knock you out for a bit losing precious seconds in the process. This game will put your driving skills to the test in every level. ![]() You basically use 2 buttons besides the directional pad: forward (or gas if you prefer) and jump which allows you to hop over obstacles that might get in your way. Considering you have a limited amount of time you won’t be able to take your time and plan an attack, instead you will be charging head on toward the evasive Pokora.įushigina Morino Pokora has an interesting blend of genres, using racing-like controls as weird as that may sound. To help you in this endeavor you have a radar shows you the location of these furry creatures. In this case, they can actually use the vacuum to their advantage and speed up their own attack.Your goal in this game is to catch as many Pokora as you can within the given time limit. One can avoid being pulled in by the vacuum if they are crouched close to the ground. Like all techniques however, the ougi has a flaw. The second strike of the Amakakeru Ryuu no Hirameki is accelerated by all of the force gathered from the previous strike, thus making it much more lethal than the first. ![]() Therefore if the first strike is evaded or blocked, the sheer force from it displaces the air around the user and creates a vacuum, which draws the opponent towards the user. The initial swing can be blocked however like all Hiten Mitsurugi Ryuu Battoujutsu techniques, the ougi is a two-step technique that covers for any openings left. Like the Ku Zu Ryu Sen, the Amakakeru Ryu no Hirameki is not an unblockable technique. ![]() The step taken with the left foot gives the user an instant more of acceleration in addition to enhancing the strength of the swing, thus changing what would be a normal battoujutsu strike into the Amakakeru Ryu no Hirameki. In the ougi however, the user leads with their left leg, rather than their right. Typically, when using Battoujutsu, a step is taken forward with the right leg in front of the left, so that the user will not injure them self while drawing the blade. The second attack of the Amakakeru Ryuu no Hirameki uses all of it's pent up force to accelerate the blow. The second step uses the cross technique to create enough force to draw the enemy in. The first step of the swing is combined with the centrifugal force of the rotation. Even if one avoids the fangs of the dragon by soaring high, they get drawn into the furious wind, and then are shredded by the claws. Amakakeru Ryū no Hirameki ( 天翔龍の閃', Heaven-Bridging Dragon Spark/Dragon Flight of Heaven) The Teaching of the Amakakeru Ryuu no Hirameki makes one as invincible as the technique itself. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |